tag:blogger.com,1999:blog-6542773327630613295.post1192287721586399129..comments2020-05-11T19:30:14.785-07:00Comments on Above 49: Fly Me To The MoonNels Andersonhttp://www.blogger.com/profile/06484436433023780229noreply@blogger.comBlogger2125tag:blogger.com,1999:blog-6542773327630613295.post-7360067254738520052010-05-11T09:00:38.718-07:002010-05-11T09:00:38.718-07:00@Hugo Yeah, that's a whole other level of comp...@Hugo Yeah, that's a whole other level of complexity when it comes to UGC. I remember a lot of the initial <i>Little Big Planet</i> levels were rejected because they contained copyrighted imagery. It makes me very sad that non-commercial use like that is contentious.Nels Andersonhttps://www.blogger.com/profile/06484436433023780229noreply@blogger.comtag:blogger.com,1999:blog-6542773327630613295.post-86978881691187455142010-05-10T22:31:27.446-07:002010-05-10T22:31:27.446-07:00Whenever I hear or read about user-generated conte...Whenever I hear or read about user-generated content, I think of Larry Lessig's TED talk "on laws that choke creativity"... Not for the point he makes about copyright issues, but for the way he sees UGC as a reinterpretation of a work and a creative act. The Kennedy Moon Taxi video shows that, and so does Little Big Planet I believe (while I have not played it yet).<br /><br />As you say, it sure would be nice to see more games that appeal to the player’s creativity, allowing him/her to interpret and appropriate their contents to craft a more personal experience.Anonymousnoreply@blogger.com