<?xml version='1.0' encoding='UTF-8'?><?xml-stylesheet href="http://www.blogger.com/styles/atom.css" type="text/css"?><feed xmlns='http://www.w3.org/2005/Atom' xmlns:openSearch='http://a9.com/-/spec/opensearchrss/1.0/'><id>tag:blogger.com,1999:blog-6542773327630613295.post8366488173628931960..comments</id><updated>2009-10-29T09:28:22.983-07:00</updated><category term='Ravenloft'/><category term='2009'/><category term='domination'/><category term='tools'/><category term='behaviour'/><category term='Bloody Good Time'/><category term='books'/><category term='production'/><category term='microtransactions'/><category term='NeoTokyo'/><category term='meaning'/><category term='Dear Esther'/><category term='save system'/><category term='E3'/><category term='horror'/><category term='crunch'/><category term='Experience Points'/><category term='perception'/><category term='Microscope'/><category term='restraint'/><category term='personality'/><category term='idea ownership'/><category 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term='psychology'/><category term='Mass Effect'/><category term='emotion'/><category term='pace'/><category term='Frozen Synapse'/><category term='Truth in Comedy'/><category term='Final Fantasy Tactics'/><category term='tv'/><category term='Call of Juarez: Bound in Blood'/><category term='review'/><category term='immersion'/><category term='skill mastery'/><category term='taxonomy'/><category term='F.E.A.R 2'/><category term='achievements'/><category term='pie'/><category term='Stanford Prison Experiment'/><category term='player-generated content'/><category term='aesthetics'/><category term='Portal'/><category term='audience'/><category term='voice acting'/><category term='exaggeration'/><category term='game preservation'/><category term='ux'/><category term='Ticket to Ride'/><category term='decisions'/><category term='New Super Mario Bros Wii'/><category term='details'/><category term='theming'/><category term='Everything Bad is Good For You'/><category term='Gaming Made 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term='Machinarium'/><category term='Spanish American War'/><category term='Grand Theft Auto 4'/><category term='licensed'/><category term='The Devil In The White City'/><category term='empathy'/><category term='The Misadventures of P.B. Winterbottom'/><category term='observation'/><category term='Brainy Gamer'/><category term='sequels'/><category term='procedural skald'/><category term='Broken Windows'/><category term='Another World'/><category term='The Curfew'/><category term='personal'/><category term='budget'/><category term='process'/><category term='Thongs of Virtue'/><category term='city of heroes'/><category term='tutorial'/><category term='Battlestar Galactica'/><category term='experience'/><category term='fencing'/><category term='Kohlberg'/><category term='Just Cause 2'/><category term='context'/><category term='2d platformers'/><category term='time'/><category term='System Shock 2'/><category term='characterization'/><category term='William Randolph Hearst'/><category term='Fallout'/><category term='Citadels'/><category term='jobs'/><category term='Earthbound'/><category term='grognard'/><category term='What We Do Matters'/><category term='Minerva&apos;s Den'/><category term='Super Smash Bros'/><category term='unlock'/><category term='intellectual property'/><category term='history'/><category term='structure'/><category term='skip week'/><category term='collectables'/><category term='playtest'/><category term='readability'/><category term='Joseph Pulitzer'/><category term='failure'/><category term='Fallout: New Vegas'/><category term='data'/><category term='progress'/><category term='Torchlight'/><title type='text'>Comments on Above 49: Instancing Emotion</title><link rel='http://schemas.google.com/g/2005#feed' type='application/atom+xml' href='http://www.above49.ca/feeds/8366488173628931960/comments/default'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6542773327630613295/8366488173628931960/comments/default'/><link rel='alternate' type='text/html' href='http://www.above49.ca/2009/10/instancing-emotion.html'/><author><name>Nels Anderson</name><uri>http://www.blogger.com/profile/06484436433023780229</uri><email>noreply@blogger.com</email><gd:image xmlns:gd='http://schemas.google.com/g/2005' rel='http://schemas.google.com/g/2005#thumbnail' width='21' height='32' src='http://bp0.blogger.com/_aAGTgvkdCV0/R4b8zyvtUZI/AAAAAAAAAss/V2KcLjqejKs/S220/IMG_2406.jpg'/></author><generator version='7.00' uri='http://www.blogger.com'>Blogger</generator><openSearch:totalResults>3</openSearch:totalResults><openSearch:startIndex>1</openSearch:startIndex><openSearch:itemsPerPage>25</openSearch:itemsPerPage><entry><id>tag:blogger.com,1999:blog-6542773327630613295.post-5278850937188677542</id><published>2009-10-29T09:28:22.983-07:00</published><updated>2009-10-29T09:28:22.983-07:00</updated><title type='text'>Oh, absolutely.  We agree.  I&amp;#39;m just saying it...</title><content type='html'>Oh, absolutely.  We agree.  I&amp;#39;m just saying it&amp;#39;s possible.</content><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6542773327630613295/8366488173628931960/comments/default/5278850937188677542'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6542773327630613295/8366488173628931960/comments/default/5278850937188677542'/><link rel='alternate' type='text/html' href='http://www.above49.ca/2009/10/instancing-emotion.html?showComment=1256833702983#c5278850937188677542' title=''/><author><name>S.</name><uri>http://www.blogger.com/profile/11298204600556589810</uri><email>noreply@blogger.com</email><gd:extendedProperty xmlns:gd='http://schemas.google.com/g/2005' name='OpenSocialUserId' value='05304926355604866918'/><gd:image xmlns:gd='http://schemas.google.com/g/2005' rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:in-reply-to xmlns:thr='http://purl.org/syndication/thread/1.0' href='http://www.above49.ca/2009/10/instancing-emotion.html' ref='tag:blogger.com,1999:blog-6542773327630613295.post-8366488173628931960' source='http://www.blogger.com/feeds/6542773327630613295/posts/default/8366488173628931960' type='text/html'/><gd:extendedProperty xmlns:gd='http://schemas.google.com/g/2005' name='blogger.itemClass' value='pid-1282729087'/></entry><entry><id>tag:blogger.com,1999:blog-6542773327630613295.post-3112887104263149305</id><published>2009-10-29T09:12:13.470-07:00</published><updated>2009-10-29T09:12:13.470-07:00</updated><title type='text'>@S Yeah, I appreciate that. And that has definitel...</title><content type='html'>@S Yeah, I appreciate that. And that has definitely been the experience some people have had.&lt;br /&gt;&lt;br /&gt;It still feels like a &amp;quot;don&amp;#39;t look at the man behind the curtain&amp;quot; thing though. The story is &lt;i&gt;GTA4&lt;/i&gt; is cogent, as long as you play in a very certain way (a way that&amp;#39;s more or less the exact opposite what most people want out of &lt;i&gt;GTA4&lt;/i&gt;). But should the player deviate, the game will continue on, unaware.&lt;br /&gt;&lt;br /&gt;The problem really stems from the player only have semi-agency over Niko&amp;#39;s actions. During gameplay, Niko is whomever they want him to be. During the cutscenes, Niko is a very specific character that Rockstar has created. There isn&amp;#39;t necessarily any harmony between those two characters. The more traditional RPGs you mention have player characters that start more or less tabula rasa, and the reason for that is it helps diminish that kind of disharmony.</content><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6542773327630613295/8366488173628931960/comments/default/3112887104263149305'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6542773327630613295/8366488173628931960/comments/default/3112887104263149305'/><link rel='alternate' type='text/html' href='http://www.above49.ca/2009/10/instancing-emotion.html?showComment=1256832733470#c3112887104263149305' title=''/><author><name>Nels Anderson</name><uri>http://www.blogger.com/profile/06484436433023780229</uri><email>noreply@blogger.com</email><gd:image xmlns:gd='http://schemas.google.com/g/2005' rel='http://schemas.google.com/g/2005#thumbnail' width='21' height='32' src='http://bp0.blogger.com/_aAGTgvkdCV0/R4b8zyvtUZI/AAAAAAAAAss/V2KcLjqejKs/S220/IMG_2406.jpg'/></author><thr:in-reply-to xmlns:thr='http://purl.org/syndication/thread/1.0' href='http://www.above49.ca/2009/10/instancing-emotion.html' ref='tag:blogger.com,1999:blog-6542773327630613295.post-8366488173628931960' source='http://www.blogger.com/feeds/6542773327630613295/posts/default/8366488173628931960' type='text/html'/><gd:extendedProperty xmlns:gd='http://schemas.google.com/g/2005' name='blogger.itemClass' value='pid-1807391331'/></entry><entry><id>tag:blogger.com,1999:blog-6542773327630613295.post-6206045348424043475</id><published>2009-10-27T10:31:29.479-07:00</published><updated>2009-10-27T10:31:29.479-07:00</updated><title type='text'>I identify with the GTA problem.  I loved the stor...</title><content type='html'>I identify with the GTA problem.  I loved the story, and I loved the gameplay, and I would be hard pressed to look a person in the eye and tell them that I didn&amp;#39;t enjoy my experience playing through the game as a whole. But I difficulty reconciling Niko&amp;#39;s character (which I loved) with the sociopathic free-roaming in which he so readily engages.&lt;br /&gt;&lt;br /&gt;In mumbling defense of the Rockstar folks, I might argue that the actual plot missions of the game managed to stay more or less reflective of the intended narrative arc (troubled and volatile ex-criminal is roped back into a life of ruthless... you know... stuff).  That being the case, it could be said that while it&amp;#39;s possible for the player to start gunning people down, running over strangers, etc., these actions are not necessarily expected of said player.  It then becomes an argument of role-playing.  The player CHOOSES to inspire all this havoc (or conversely, to obey traffic laws).  It&amp;#39;s sort of like Sim City 2000.  Am I SUPPOSED to invite hurricanes to devastate my shoreline?  No.  Might I anyway?  Yeah.  Maybe.&lt;br /&gt;&lt;br /&gt;The counter-argument to that is plain, I realize.  GTA IV is no KOTOR, Fable, Deus Ex, Mass Effect, etc.  There seems to be no plot-driven ramification to dicking around.  We&amp;#39;re in agreement.  It&amp;#39;s a problem, and it nagged me while I played the game through.  I&amp;#39;m just playing Devil&amp;#39;s Advocate.</content><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6542773327630613295/8366488173628931960/comments/default/6206045348424043475'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6542773327630613295/8366488173628931960/comments/default/6206045348424043475'/><link rel='alternate' type='text/html' href='http://www.above49.ca/2009/10/instancing-emotion.html?showComment=1256664689479#c6206045348424043475' title=''/><author><name>S.</name><uri>http://www.blogger.com/profile/11298204600556589810</uri><email>noreply@blogger.com</email><gd:extendedProperty xmlns:gd='http://schemas.google.com/g/2005' name='OpenSocialUserId' value='05304926355604866918'/><gd:image xmlns:gd='http://schemas.google.com/g/2005' rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:in-reply-to xmlns:thr='http://purl.org/syndication/thread/1.0' href='http://www.above49.ca/2009/10/instancing-emotion.html' ref='tag:blogger.com,1999:blog-6542773327630613295.post-8366488173628931960' source='http://www.blogger.com/feeds/6542773327630613295/posts/default/8366488173628931960' type='text/html'/><gd:extendedProperty xmlns:gd='http://schemas.google.com/g/2005' name='blogger.itemClass' value='pid-1282729087'/></entry></feed>
