<?xml version='1.0' encoding='UTF-8'?><?xml-stylesheet href="http://www.blogger.com/styles/atom.css" type="text/css"?><feed xmlns='http://www.w3.org/2005/Atom' xmlns:openSearch='http://a9.com/-/spec/opensearchrss/1.0/'><id>tag:blogger.com,1999:blog-6542773327630613295.post8776896956765605152..comments</id><updated>2008-12-15T08:56:52.540-08:00</updated><category term='Ravenloft'/><category term='2009'/><category term='domination'/><category term='tools'/><category term='behaviour'/><category term='Bloody Good Time'/><category term='books'/><category term='production'/><category term='microtransactions'/><category term='NeoTokyo'/><category term='meaning'/><category term='Dear Esther'/><category term='save system'/><category term='E3'/><category term='horror'/><category term='crunch'/><category term='Experience Points'/><category term='perception'/><category term='Microscope'/><category term='restraint'/><category term='personality'/><category term='idea ownership'/><category 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term='psychology'/><category term='Mass Effect'/><category term='emotion'/><category term='pace'/><category term='Frozen Synapse'/><category term='Truth in Comedy'/><category term='Final Fantasy Tactics'/><category term='tv'/><category term='Call of Juarez: Bound in Blood'/><category term='review'/><category term='immersion'/><category term='skill mastery'/><category term='taxonomy'/><category term='F.E.A.R 2'/><category term='achievements'/><category term='pie'/><category term='Stanford Prison Experiment'/><category term='player-generated content'/><category term='aesthetics'/><category term='Portal'/><category term='audience'/><category term='voice acting'/><category term='exaggeration'/><category term='game preservation'/><category term='ux'/><category term='Ticket to Ride'/><category term='decisions'/><category term='New Super Mario Bros Wii'/><category term='details'/><category term='theming'/><category term='Everything Bad is Good For You'/><category term='Gaming Made 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term='Machinarium'/><category term='Spanish American War'/><category term='Grand Theft Auto 4'/><category term='licensed'/><category term='The Devil In The White City'/><category term='empathy'/><category term='The Misadventures of P.B. Winterbottom'/><category term='observation'/><category term='Brainy Gamer'/><category term='sequels'/><category term='procedural skald'/><category term='Broken Windows'/><category term='Another World'/><category term='The Curfew'/><category term='personal'/><category term='budget'/><category term='process'/><category term='Thongs of Virtue'/><category term='city of heroes'/><category term='tutorial'/><category term='Battlestar Galactica'/><category term='experience'/><category term='fencing'/><category term='Kohlberg'/><category term='Just Cause 2'/><category term='context'/><category term='2d platformers'/><category term='time'/><category term='System Shock 2'/><category term='characterization'/><category term='William Randolph Hearst'/><category term='Fallout'/><category term='Citadels'/><category term='jobs'/><category term='Earthbound'/><category term='grognard'/><category term='What We Do Matters'/><category term='Minerva&apos;s Den'/><category term='Super Smash Bros'/><category term='unlock'/><category term='intellectual property'/><category term='history'/><category term='structure'/><category term='skip week'/><category term='collectables'/><category term='playtest'/><category term='readability'/><category term='Joseph Pulitzer'/><category term='failure'/><category term='Fallout: New Vegas'/><category term='data'/><category term='progress'/><category term='Torchlight'/><title type='text'>Comments on Above 49: Stop and Smell the Pixels: Are Some Games Better i...</title><link rel='http://schemas.google.com/g/2005#feed' type='application/atom+xml' href='http://www.above49.ca/feeds/8776896956765605152/comments/default'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6542773327630613295/8776896956765605152/comments/default'/><link rel='alternate' type='text/html' href='http://www.above49.ca/2008/12/stop-and-smell-pixels-are-some-games.html'/><author><name>Nels Anderson</name><uri>http://www.blogger.com/profile/06484436433023780229</uri><email>noreply@blogger.com</email><gd:image xmlns:gd='http://schemas.google.com/g/2005' rel='http://schemas.google.com/g/2005#thumbnail' width='21' height='32' src='http://bp0.blogger.com/_aAGTgvkdCV0/R4b8zyvtUZI/AAAAAAAAAss/V2KcLjqejKs/S220/IMG_2406.jpg'/></author><generator version='7.00' uri='http://www.blogger.com'>Blogger</generator><openSearch:totalResults>3</openSearch:totalResults><openSearch:startIndex>1</openSearch:startIndex><openSearch:itemsPerPage>25</openSearch:itemsPerPage><entry><id>tag:blogger.com,1999:blog-6542773327630613295.post-5172849573137892407</id><published>2008-12-15T08:56:00.000-08:00</published><updated>2008-12-15T08:56:00.000-08:00</updated><title type='text'>@Matthew Oh, absolutely. One of my biggest annoyan...</title><content type='html'>@Matthew Oh, absolutely. One of my biggest annoyances is when the game assumes you'll be able to play it for hours and hours at a time. I like the Metroid series quite a bit, but I didn't play MP: Echoes for at least a year after it was out and I still haven't played Corruption because of its save system. More than almost any other game series I enjoy, Metroid basically requires that I have 45-60 minutes of completely uninterrupted time to make any real progress. Given that my only reliable stretches of uninterrupted gaming time are in the morning before my fiancée wakes up (and that's PC gaming since our TV doesn't have headphones), games like that are basically vacation-only.&lt;BR/&gt;&lt;BR/&gt;@Nightrunner Handheld games (obviously) understand that the player may have to stop at any time. But nearly &lt;A HREF="http://www.escapistmagazine.com/articles/view/issues/issue_179/5552-Go-Out-and-Play" REL="nofollow"&gt;80% of people use their handheld at home more than anywhere else&lt;/A&gt;. So either being able to stop playing at any time is an overestimated concern (I don't think so) or it's an issue regardless of platform. Even if a game's design is somehow antithetical to being able to save at any point (which might be the case in some games), there should still be a one-time quick save/load that a lot of handheld games have. It's honestly not that difficult to implement, especially if it's intended from the beginning. As the audience for games grows wider in age, supporting the ability to cease play without significantly losing progress is nearly essential for some players to be able to enjoy a game.</content><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6542773327630613295/8776896956765605152/comments/default/5172849573137892407'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6542773327630613295/8776896956765605152/comments/default/5172849573137892407'/><link rel='alternate' type='text/html' href='http://www.above49.ca/2008/12/stop-and-smell-pixels-are-some-games.html?showComment=1229360160000#c5172849573137892407' title=''/><author><name>Nels Anderson</name><uri>http://www.blogger.com/profile/06484436433023780229</uri><email>noreply@blogger.com</email><gd:image xmlns:gd='http://schemas.google.com/g/2005' rel='http://schemas.google.com/g/2005#thumbnail' width='21' height='32' src='http://bp0.blogger.com/_aAGTgvkdCV0/R4b8zyvtUZI/AAAAAAAAAss/V2KcLjqejKs/S220/IMG_2406.jpg'/></author><thr:in-reply-to xmlns:thr='http://purl.org/syndication/thread/1.0' href='http://www.above49.ca/2008/12/stop-and-smell-pixels-are-some-games.html' ref='tag:blogger.com,1999:blog-6542773327630613295.post-8776896956765605152' source='http://www.blogger.com/feeds/6542773327630613295/posts/default/8776896956765605152' type='text/html'/><gd:extendedProperty xmlns:gd='http://schemas.google.com/g/2005' name='blogger.itemClass' value='pid-1807391331'/></entry><entry><id>tag:blogger.com,1999:blog-6542773327630613295.post-4834467009695186151</id><published>2008-12-14T22:03:00.000-08:00</published><updated>2008-12-14T22:03:00.000-08:00</updated><title type='text'>I have rarely played a game for longer than 45 min...</title><content type='html'>I have rarely played a game for longer than 45 minutes at a stretch (as an adult) - in fact, the only one I can think of offhand is Mass Effect, which I beat in 34 hours, of which there were at least two 5+ hour sessions. However, the other ~22 hours of gameplay were in short bursts, and I never found the game to be overly repetitive&lt;BR/&gt;&lt;BR/&gt;Mass Effect is also the only game I've beaten on my 360 - most of my gaming happens on my DS on my various bus rides. My commute to work is 4-5 turns in Warhammer 40K: Squad Command. &lt;BR/&gt;&lt;BR/&gt;Interesting theory you've hit here, and I think I can see this reflected in my gameplay style.&lt;BR/&gt;&lt;BR/&gt;-Enforcer Nightrunner</content><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6542773327630613295/8776896956765605152/comments/default/4834467009695186151'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6542773327630613295/8776896956765605152/comments/default/4834467009695186151'/><link rel='alternate' type='text/html' href='http://www.above49.ca/2008/12/stop-and-smell-pixels-are-some-games.html?showComment=1229320980000#c4834467009695186151' title=''/><author><name>omg-teh-funnay</name><uri>http://omg-teh-funnay.livejournal.com/</uri><email>noreply@blogger.com</email><gd:image xmlns:gd='http://schemas.google.com/g/2005' rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img1.blogblog.com/img/openid16-rounded.gif'/></author><thr:in-reply-to xmlns:thr='http://purl.org/syndication/thread/1.0' href='http://www.above49.ca/2008/12/stop-and-smell-pixels-are-some-games.html' ref='tag:blogger.com,1999:blog-6542773327630613295.post-8776896956765605152' source='http://www.blogger.com/feeds/6542773327630613295/posts/default/8776896956765605152' type='text/html'/><gd:extendedProperty xmlns:gd='http://schemas.google.com/g/2005' name='blogger.itemClass' value='pid-1354168916'/></entry><entry><id>tag:blogger.com,1999:blog-6542773327630613295.post-46443435299096530</id><published>2008-12-14T20:51:00.000-08:00</published><updated>2008-12-14T20:51:00.000-08:00</updated><title type='text'>Of course, this is helped by the fact that it's ea...</title><content type='html'>Of course, this is helped by the fact that it's easy to play a game like Far Cry 2 or Fallout 3 in 30-45 minute increments due to their forgiving save systems. This isn't usually a problem with modern games, but as recently as the last console generation it was often difficult to find a save point when in need.</content><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6542773327630613295/8776896956765605152/comments/default/46443435299096530'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6542773327630613295/8776896956765605152/comments/default/46443435299096530'/><link rel='alternate' type='text/html' href='http://www.above49.ca/2008/12/stop-and-smell-pixels-are-some-games.html?showComment=1229316660000#c46443435299096530' title=''/><author><name>Matthew Gallant</name><uri>http://www.blogger.com/profile/01592343625367336913</uri><email>noreply@blogger.com</email><gd:image xmlns:gd='http://schemas.google.com/g/2005' rel='http://schemas.google.com/g/2005#thumbnail' width='28' height='32' src='http://4.bp.blogspot.com/_PsYaY73zFu4/STW6QBvcBwI/AAAAAAAAAA8/OfvnaghqU1E/S220/gangles4.jpg'/></author><thr:in-reply-to xmlns:thr='http://purl.org/syndication/thread/1.0' href='http://www.above49.ca/2008/12/stop-and-smell-pixels-are-some-games.html' ref='tag:blogger.com,1999:blog-6542773327630613295.post-8776896956765605152' source='http://www.blogger.com/feeds/6542773327630613295/posts/default/8776896956765605152' type='text/html'/><gd:extendedProperty xmlns:gd='http://schemas.google.com/g/2005' name='blogger.itemClass' value='pid-1995956748'/></entry></feed>
