I resisted temptation to goth-out and write about the design advantages of short horror games. Instead, I discussed different ways of looking at the content reuse that is necessitated by most short games. In retrospect, it's a little scattered, but hopefully there's still some good bits in there.
If you're interested, I believe Sande is still accepting proposals for future monthly topics and blog submissions (or both if you're ambitious). Next month's topic is trend toward simpler games, which coincidentally lines up with the readability yammering I've been doing (and will continue to do).