Wednesday, June 17, 2009

GDAotM June - Prototyping


June's Game Design Aspect of the Month article has been posted. This time it's some pretty nuts and bolts thoughts on prototyping. Feel free to share your opinions via GDAotM's comments. And if you're feeling particularly engaged, feel free to contact Sande about submitting an article of your own.

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Thursday, April 23, 2009

GDAotM Article for April Posted


I resisted temptation to goth-out and write about the design advantages of short horror games. Instead, I discussed different ways of looking at the content reuse that is necessitated by most short games. In retrospect, it's a little scattered, but hopefully there's still some good bits in there.

If you're interested, I believe Sande is still accepting proposals for future monthly topics and blog submissions (or both if you're ambitious). Next month's topic is trend toward simpler games, which coincidentally lines up with the readability yammering I've been doing (and will continue to do).

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Monday, March 30, 2009

GDAotM Part Deux Posted


Part 2 of my thoughts on horror games and player death has been posted. This will probably be the shortest post I ever write. Savour it.

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Sunday, March 29, 2009

GDAotM Article Posted


My weekly-ish posting rate has been saved by Sande Chen posting my submission at Game Design Aspects of the Month. It's my take on how death and repetition as a failure condition is fundamentally at odds with horror aesthetics. (As an aside, I asked the art director of Dead Space about this at GDC and he more or less agreed) The project itself is an extension of the IGDA's new Game Design SIG where a host of design-inclined folks discuss a particular topic. Feel free to comment here or at the source, but I imagine Sande would prefer the latter.

Apologies for no natively new content here, but I returned from GDC on Friday evening and am still catching up on a host of things. For everyone I met at GDC, my sincerest appreciation for being so kind, welcoming and unabashedly awesome. Can't wait to see you all again!

One of many awesome results of GDC was providing a smorgasboard of ideas for me to innaccurate and insufficiently reposit here (well, hopefully not). Next post is already planned and based largely on one of my personal favourite talks from GDC. I'll stay mum to the exact contents for now, but I'll hint by saying my fiancée is wonderfully tolerant. More soon!

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