On November 2nd, I'll be speaking at the Montreal International Game Summit! My talk is about the iconic indie 2D platformer, systems literacy and how those indie darlings are actually pointing the way toward creating more meaningful games. It's building upon some things I wrote about previously.
It's my first hour-long talk to my peers, so that's definitely a bit nerve-wracking. And given that I've got to fill almost an hour of talk with something other people actually want to hear, well, I need all the preparation time I can get. Hopefully the hiatus makes sense now.
While unlikely, should any of you happen to be attending MIGS, I'd love to meet up. And should be interesting in hearing my flap my gob about some things, well, I'd be quite grateful. For those that can't, I'll post my slides and notes after that talk and maybe MIGS will even make a video available. Until then, it's heads down in preparation (and, you know, making a game at work every day).
Vive le jeu!