Here's the game I've been working on for the past year. It's pretty ambitious, but we wanted to take the stealth genre in a direction that has hardly been touched before. It's been a lot of work with some very talented people, but it's really shaping up into something very different. So without further ado ...
I know what you're thinking, "A stealth text adventure?" or "How the hell do you work on that for a year?"
To that, I have but to say, make sure you get a perfect score in the game. There are ... more details that maybe waiting. Lurking. Possibly even in shadows. You know, like a ... prowler.
(Or a ninja)